DANIEL SEGAL
Pipeline Technical Director
My name is Daniel Segal, and I am a Pipeline Technical Director with over 15 years of experience in the CGI and VFX industry. My expertise lies in developing, optimizing, and supporting robust production pipelines for Maya, Houdini, Nuke, and Blender. I am passionate about solving complex technical challenges, automating workflows, and ensuring the smooth operation of all stages of production. I am proficient in Python, C++, and a wide range of production and infrastructure technologies.
I am fully open to relocation and excited about new opportunities to contribute to innovative projects.
Core Skills
Development & Pipeline:
  • Pipeline development and support (Maya, Houdini, Nuke, Blender), Python, PyQt/PySide, C++, C, Git, Docker, Kubernetes, Terraform, Database management (SQL, MongoDB, Redis), YAML, JSON, USD APIs, Process automation, tool development, CI/CD
Production & Rendering:
  • ShotGrid (Shotgun), Ftrack, AWS Deadline, RenderMan, Arnold, OpenRV, rclone, FFmpeg, Render farm administration & optimization
Software & Other:
  • Adobe Photoshop, Premiere, After Effects, Substance, Studio Library, Ticketing systems (Zammad, Jira), User support, task planning, code review
Experience
CG Pipeline Developer
Yarko Animation Studio (Gazprom-Media) — "Dino’s Doctor", Moscow
  • Supported and enhanced existing USD pipeline for Maya, Houdini, Nuke, Blender
  • Developed render farm submitters for Houdini and Nuke
  • Solved render farm issues: fixed black EXR, configured pool selection system
  • Maintained Ftrack for production data management
  • Managed technical support system via Zammad
  • Enhanced FX publishing tools, auto-save, and versioning systems
  • Provided technical support for 200+ users
  • Contributed to production of feature films and series such as "Team Match," "Moto Mars"
Lead Technical Director
VFX Digital, Iceland (Remote)
  • Optimized existing VFX pipeline and administered render farm
  • Deployed and managed containerized applications using Docker and Kubernetes
  • Used Terraform for infrastructure management
  • Developed tools for automated data transfer processes
  • Configured Redis for caching and session management
  • Designed and optimized databases for production data storage
  • Provided technical support, code review, task planning, and team coordination
Lighting & Rendering Artist / Developer
Mukha Studio, Feature Film "Sadko", Ufa
  • Lighting and rendering for feature film project
  • Developed custom shaders, RIB generators, and scripts for RenderMan
  • Combined artistic and technical tasks
Education
  • Python Developer — GeekBrains
  • Architecture Diploma — Bashkir Construction Architecture College (BASC) - I received the specialty of a technician-architect but never worked in the specialty. During my studies, I repeatedly attended additional courses in 3d, programming, cad, and also participated in the creation of the Tarantula youth business school in St. Petersburg under the guidance of teachers.
  • Art School at BCAC - Graphics, painting, composition and sculpture classes
  • Ufa State palace of Art - Music diploma
Languages
  • Russian (Native)
  • English (Fluent)
  • Serbian (Fluent)
Open to relocation abroad.
© 2007 - 2025 Daniel Segal
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