| DANIEL SEGAL Senior Pipeline TD Focused on production stability in VFX and animation environments. Experience in USD/Solaris pipeline architecture, render infrastructure (Deadline), and cross-DCC workflows (Maya, Houdini, Nuke). I work on pipeline reliability, asset flow consistency, and production debugging under tight deadlines. Open to relocation (AU / NZ / CA / USA). |
| Experience YARKO Animation Studio | CG Pipeline Developer 2024 – 2025 • USD pipeline for 200+ artists (Maya / Houdini / Nuke) • Reduced asset mismatch (~40%) • Fixed recurring render issues (Black EXR artifacts) • Integrated production support systems (Ftrack + Zammad) Pipeline TD/Consultant (Independent) 2017 – Present • Created AssetValidator (March 2026) — open-source USD/file validation framework • Technical audits and pipeline diagnostics for mid-size studios (NDA projects) • Production pipeline development (Maya / Houdini / Arnold / Nuke) • Render optimization and workflow improvements (~20% efficiency gain) VFX Digital | Lead Pipeline TD 2022 – 2023 • Migrated infrastructure to Docker, Kubernetes, Terraform → reduced failures by ~50% • Implemented Redis/Mongo caching for production workflows • Improved DCC performance and pipeline responsiveness Earlier Career (2007–2017) • Technical Director – DL Animation Studio (40+ productions, RenderMan / Mental Ray) • Lighting / Rendering TD – MYXA Animation Studio • Technical Specialist – ARIS TV (broadcast graphics pipelines) |
| Languages English: Fluent Russian: Native |